Sunday, April 9, 2017

Breath of the Wild - the Final Chapter

Well, I've finally done it. The Calamity Ganon is no more and Link has once again saved Hyrule from its demise. Now that I have completed the game and explored the wilds and far reaches of Hyrule to my satisfaction, I can safely say that this is the best Legend of Zelda game that has ever been created. Hands down. I might have said that before, but seriously, this game is ridiculously good and at the end of it all, I had vested 120 hours into this bad boy.
The game itself though was not without its flaws. Here are a few observations:
  1. Final boss is a cake walk. The look is fine, but he is way easier than I come to expect from this series. This comes with a disclaimer that I had maxed out my hearts, tamed all four divine beasts, cooked up level 3 attack booster meals, and had the Master Sword and Hylian Shield.
  2. Hyrule Castle is the only satisfactory 'dungeon' area of this entire game. The Divine Beasts are really underwhelming, puzzle-wise
I'm sure there's more stuff but I can't think of it right now. 
Weapon durability is not a problem to me and frankly never bothered me. Weapon breakage encourages resourcefulness and the utilization of your runes. This is a good game mechanic, not a bad one.
As for what the future holds, the upcoming Breath of the Wild DLC comes out this summer and that is supposed to give us a hard mode, a map feature, and a "Cave of Trials" challenge. Mario Kart 8 Deluxe is out in a month and Splatoon 2 will also be hitting this summer.  Look forward to some more tasty game thoughts and until next time, kcduckling out.

Thursday, March 30, 2017

Breath of the Wild - Week 4

Alrighty. This is probably the penultimate installment of my Breath of the Wild updates as I have pretty much completed the game. Check out my progress:

kcduckling's Breath of the Wild adventure

Shrines cleared: 120/120
Korok seeds discovered: 115ish
Divine Beasts tamed: 4/4
Memories recovered: 12/12
Deaths died: too many
Biggest headache: upgrading my stupid armor sets

A couple things to note here. 
No, I have no intention to uncover every Korok seed puzzle and I never had that intention. I had made this decision before I found out what the prize was and I stand firm with that decision. I love completing games but I simply don't care enough to track down all 900 of those suckers. When I see one, I do it. Otherwise, I'm not going out of my way for them.
I finally completed all of the shrines and the reward is worth it. SPOILERS: I was a little upset that the classic Link garb would only be available to Amiibo users, but this reward is soooo worth the shrines. Also the gift of all of the hearts and stamina is nice too.
No, I don't want to go track down 15 Energetic Rhino Beetles but I'm going to anyway because my armor sets require them. This is a bit of a hassle and is for sure the most tedious the game has felt this far. However, it is totally optional so it isn't that big of a drawback. Stupid armor sets.

Anyhoo, as soon as I complete upgrading my armor sets so that all of them have the set bonus established, I'm going to go fight the Calamity Ganon. Hopefully, by this time next week, I will be wrapping up my fantastic visit to Hyrule and head back into Halo 5 for a bit. As for what the future holds, I just secured my preorder of Mario Kart 8 Deluxe, so one month from now, you'll catch me tearing around online.
Until next time, kcduckling out.

Friday, March 24, 2017

Breath of the Wild - Week 3

Unfortunately, I could not get this week 2 post in last week because I was a little busy, but here is the update for the adventure three weeks in.

kcduckling's Breath of the Wild adventure

Shrines cleared: 89/120
Korok seeds discovered: 100/900
Divine Beasts tamed: 4/4
Memories recovered: 12/12
Deaths died: wowza, a lot
Biggest headache: still Lynels

It's crazy to me that one week in and three weeks in I have the same attitude toward Lynels. Yes, now I can at least take two hits instead of one before dying but JESUS man these guys are tough as shit. My biggest weapons bounce off of its invincible body while he whips his crusher around to knock me one million miles away and take away half of my hearts. I have now killed one, but the type I killed was one of the weaker types of it. I tried to battle a white maned lynel and fled after he took away all my hearts ten times. What a waste of cooked meals, man.

I'm feeling pretty confident that I can take on the Calamity Ganon pretty soon, but just so I am prepared as possible I am going to hit all the shrines first so I can max out my hearts and boost my stamina wheel a bit. We'll see if I'm there by next week, so until then, kcduckling out.

Thursday, March 9, 2017

Breath of the Wild - Week 1

Ridiculously open, ridiculously fun. I feel like those are the best words I can use to describe this hallmark of gaming history. I've been playing for exactly one week now and let me tell you, as you've probably seen online, this game lives up to the hype and delivers even more in top of that. Outstanding and thoughtful world design means no boring moments while the tough enemies and breakable shields/swords/bows make this game quite the survival quest. I'm going to hold off on any kind of review until I finish the game, but you don't need my review to know what I think of this game: buy this game immediately, please. Anyhoo, I'll keep you dudes and other dudes updated on my journey, just how I'm doing and how far I have left to journey. Mild spoilers ahead, just names of certain features of the game. If you've played more than a few hours of this game, you know what these are.

kcduckling's Breath of the Wild adventure

Shrines cleared: 35/100
Korok seeds discovered: 20/i dunno
Divine Beasts tamed: 1/4
Memories recovered: 3/12
Deaths died: so many
Biggest headache: see below (spoilers for a certain type of enemy)

Fucking Lynels, man. The biggest piece of shit in this game thus far. Obscenely overpowered, obscenely beefy on health, obscenely stupid in their versatility of attack. And I've already encountered five of them, none of which I have killed. Seriously, these guys are harder than the boss I had to fight in my first dungeon, they're even harder than Guardians because at least Guardians have a surefire instant kill with the right item. Maybe one day I'll kill one. One day.

I'll be back next week for another check-in on my adventure and I'll be very far along because next week is SPRING BREAK 2K17 WOOOO 7-hour workdays and Legend of Zelda, here I come!
Until then, kcduckling out.

Wednesday, March 8, 2017

Breath of the Wildin

Yahoo skiparoo buckle my shoe Legend of Zelda Breath of the Wild is a ridiculously fun game and everyone needs to play it immediately. Seriously. I'll be back on Friday for some one-week later impressions and stuff, but wow. Legendary.

Thursday, March 2, 2017

Zeldapalooza Day 5

Here, on the final day of this special Legend of Zelda celebration, I'm going to look at my five favorite Legend of Zelda games. Not including Breath of the Wild, of course because I haven't played it yet. Without further ado:

Honorable Mentions:

Literally every other Legend of Zelda game. This series is one of the most influential and well respected series of all time and yeah, there are games that are not as good as others. Not every game can be as revolutionary and big as Ocarina of Time or Link to the Past, but they all hold up and are fun to play time and time again. Now let's get into the top five.

5. The Legend of Zelda

A tried and true classic. This is where the whole series began, but it isn't just nostalgia that makes this game so great. The open world nature of this game truly was visionary for the time and blazed the trail for the future of open world video games, leading up to Breath of the Wild who appears to be reinventing the open world game once more. The Legend of Zelda is an old game, certainly, and many people can't play it because of the graphics and style of the game, but if you can play it, it does not disappoint.

4. The Legend of Zelda: A Link to the Past

Tough call here between this or Ocarina of Time, but A Link to the Past was so incredibly well done that I honestly believe it to be a better game than Ocarina. Sure, Ocarina was the first 3D adventure for the series, but A Link to the Past was just a fun game. Introducing the game play mechanic of two separate worlds was genius, and this would later be reused in Ocarina. Best 2D Zelda game made, hands down. (Things are about to get dicey up in here)

3. The Legend of Zelda: Phantom Hourglass

Alright, I'll come right out and say it: this is so high on the list because this was the first Legend of Zelda title that I ever played and it holds a great amount of nostalgia for me. BUT also this game was incredibly well done and was an extremely appropriate fit for the Nintendo DS system. The complete touch screen controls are what scare most people away from it, but I find that the controls aren't that much of a hassle nor do they detract from the game. Rather, the precision of the stylus on the touch screen allows Link a certain range of mobility and precision that he had not yet possessed. Sure, the Temple of the Ocean King sucked, but everything else about this game was fun and a great pleasure to play.

2. The Legend of Zelda: Wind Waker

For as much as I loved Phantom Hourglass, Wind Waker was like a bigger, cooler version of that game, minus the touch screen controls and blowing into the DS mic. I loved Wind Waker for the same reason I loved phantom hourglass: the sprawling, open sea that is there to explore presents a massive map to check out. And, although it isn't very densely populated with stuff to do, the vastness of the ocean really is neat to explore. Additionally, the combat system in Wind Waker was definitely my favorite part of the game, very fun. (please don't throw anything at me)

1. The Legend of Zelda: Skyward Sword

I can explain. First of all, Skyward Sword gets a lot of shit for its motion controls and I feel like that's one of the biggest arguments against it even though it actually isn't that bad or much of a handicap. Skyward Sword is such an incredible game because
  1. The timeline placement: How freaking cool was it to see the creation of the Master Sword and the founding of the land that will one day be called Hyrule? Really cool!
  2. Greater emphasis on quests: there were items called gratitude crystals that you could redeem for mad money or for bigger wallets. These quests were often enjoyable to take part in, aside from the main adventure, and was a nice addition to the usual Zelda formula of going through the dungeons and then fighting the boss and then the game is over.
  3. I cannot stress this enough: The Legend of Zelda: Skyward Sword has the best dungeons in the whole series. Seriously. These dungeons were all crafted perfectly to cater to the item received and are brimming with difficult puzzles and tough enemies. Seriously, look back at my favorite dungeons, there is good representation for Skyward Sword there! The dungeons of Skyward Sword are massive, but lose no sense of intrigue and will absolutely confuse you at some point. The final dungeon too is a unique challenge that incorporates all of the previous regions you have traveled to.
And yes, I understand that motion controls could be annoying after a bit. I, personally, only really hated the motion controls when I got to the second to last boss fight of the game against Ghirahim where you have to land a stab attack which is actually impossible with the motion controls, so really its luck not skill. That was frustrating. Also, Fi was annoying, even worse than Navi in my opinion. But, overall the game was big in scale, had interesting and humongous dungeons, large and exciting boss fights and cool items along the way. That's why it is my favorite.

Breath of the Wild, the GOAT?

Too early to tell. Although signs are looking like an absolute yes here. I mean with 59 reviews in on Metacritic, Breath of the Wild is tied for the second highest score of all time on the website with a 98. First place? Ocarina of Time. Unti next time, kcduckling out.

Wednesday, March 1, 2017

Zeldapalooza Day 4

Howdy. kcduckling here with the next installment of Zeldapalooza (trademark pending). But first, some updates on the Weekly Update. I've been trying out some podcast-esque stuff in the car on my commute to school every morning and I think I would really like doing that because it would keep me awake and also save me time later. I created a poll off to the right so cast your vote for what you would most prefer. Additionally, I have made the decision to postpone the weekly update series into April. Sorry for another delay but March is going to be all about Breath of the Wild coverage. Anyhoo, let's get to the fun stuff. Favorite Legend of Zelda bosses ever.

Honorable Mentions:

Ganon (Wind Waker)
Zant (Twilight Princess)
Crayk (Phantom Hourglass)

3. Ganon (Ocarina of Time)

Boy oh boy. Everything about this battle is simply epic. The build-up, the music, the dark theme of the battle all works together perfectly to create this really dark, serious vibe that you look for in a final boss battle. Not to mention that this is the battle that splits the timeline apart, depending on whether or not Link defeats Ganon or doesn't. Both a huge battle in terms of scope of the series and in the magnitude of the foe.

2. Stallord (Twilight Princess)

The Spinner is a really neat item that I honestly totally forgot about while doing my favorite items list, but the Spinner really shows its capabilities in this epic boss fight. Stallord is a massive skeleton of some ancient beast who is reanimated by Zant. The boss fight consists of Link rolling around the edge of Stallord's pit while occasionally jumping into the pit trying to knock out a piece of Stallord's backbone. After that is accomplished, the fight is not over. Stallord's head begins to levitate and you must roll on the rails of a platform after him as he spews fireballs at you, eventually knocking his head to the ground where you can strike the spike in his head to defeat him. 

1. Koloktos (Skyward Sword)

Who else? Koloktos represents the ending of my favorite and, arguably, best dungeon in the Zeld franhcise, so shy wouldn't he be epic as well? Koloktos is a six-armed "ancient automation" buddhist-inspired badass. First of all, the noises it makes as it attacks are really eerie and honestly really cool. It begins the battle throwing small razors at you that return to it like boomerangs as you whip its limbs and tear them off of its body. After this goes on for a hot second, Koloktos decides to sprout some legs and whip out six massive swords from behind its back. This part once again involves whipping his limbs off of its body, but this time the swords that it drops are put to good use, breaking open his caged heart and destroying it to end the battle. The music is on point, the strategy of using its own weapon against it is genius and it was just the perfect ending to an incredible temple. Hats off to you, Koloktos.

Bosses in Breath of the Wild

Thanks to our pals over at Game Informer, we know what one of the big bosses in Breath of the Wild will be. Other than that, we've seen many mini-bosses throughout various trailers and Nintendo gameplay, including some humongous bokoblin relatives, literal stone giants, and a humongous sand worm. 
Breath of the Wild is released about 24 hours from now, so I'll be in tomorrow afternoon for one last Zeldapalooza counting down my top five Legend of Zelda games.
Don't forget to cast your vote in the little poll box on the right side of your screen. Until next time, kcduckling out.