Tuesday, December 1, 2015

Pokemon Super Mystery Dungeon Review

After finally completing the story mode of Pokemon Super Mystery Dungeon, I feel like I am ready to review this game, and let me tell you, it's a good one.

For starters, the story mode took me just under 35 hours to complete, partially due to the pacing towards the beginning, but nonetheless a 35 hour story mode is a plus in any game, not to mention that as soon as I finished that story mode, I still had only managed to recruit 80 of the 720 available Pokemon onto my team, so the work is far from over.

As for the plot itself, I largely enjoyed it. It's your traditional human into a Pokemon scenario with a few twists here and there, including some major plot twists at the end of the story which I will spare you all in case you have not yet gotten there. The Pokemon characters in the Mystery Dungeon series are always very emotional and its always nice to see this as opposed to their metallic cries in the main series, but especially in this game, emotions run high as the Pokemon world has never been so close to utter destruction.

Moving on to some of the smaller aspects of the game, the music is fantastic as always, and although nothing in the jukebox can compare to Aegis Cave from Explorers of Sky, it was still very good.
The Graphics look nice, and if you're one of those people who is afraid to switch from the old games into this new 3dish style, then this is certainly not a bad way to enter that.
Controls are what they always have been, I love the quick menu that pulls up all of your moves and the new alliance attacks are pretty fun to pull off, although I never did too many of them.

Rescuing friends is still around, although anymore I find that I mainly rescue myself, (because you can do that now) which is hugely helpful for those normal people that don't constantly play their game whilst being surrounded by their friends, ready to rescue at their command. This is by far one of the best new additions into the series, as well as the elimination of IQ from your team's Pokemon. IQ was just tedious and frankly an annoyance, but thank goodness its gone.

Now for the negatives. After playing through the story mode, I can say that there are some times in that when the dialogue will drag on and on and on for an eternity while the player just has to hold down B and wait for everyone to shut the hell up.
The only other negative that I can think of is the insane difficulty spikes that pop up every now and then. The earliest example I can think of is early on in the connection web when you have to go battle a level 50 Salamence as a level 15-20 Pokemon. This happens several times throughout the story with a boss enemy having dozens upon dozens of levels on you, which then you have to resort to Blast Seeds and Quick Orbs, but no matter.

In summation, Pokemon Super Mystery Dungeon is a must-have for any Pokemon fan that already has a 3DS system due to its endearing charm and lengthy adventures. The cooperative aspect of the game is still there too, in case you and your siblings are on a long car ride or hanging out somewhere. All in all, its a brilliantly crafted game that stars all 720 Pokemon, a massive over world, and some catchy tunes. What else could you want?

Pokemon Super Mystery Dungeon

9.0 - Fan-freakin-tastic

Monday, November 23, 2015

Pokemon Super Mystery Dungeon Review

I have picked up Pokemon Super Mystery Dungeon and have already logged 15 hours! So far, I love it and it is my favorite of all the Mystery Dungeon games. I'll have a review up just as soon as I finish it, so I'll see you then.

Monday, November 16, 2015

kcduckling's web etchings

So as you may well know, I struggle sometimes with remembering that I have a blog, thus leading to a massive amount of time where there is a post drought, so I'm going to try to post every Monday a little series called "kcduckling's web etchings". This will just be a few sporadic thoughts about the gaming industry, such as:

 - We have another Mario Tennis but still no new Mario Baseball or Mario Strikers? C'mon Nintendo
http://mariotennis.nintendo.com/ultra-smash/
 - Legend of Zelda Twilight Princess HD is officially confirmed and it looks nice
http://www.engadget.com/2015/11/12/the-legend-of-zelda-twilight-princess-hd-hits-wii-u-in-2016/
 - Mario and Luigi: Paper Jam makes me happy. Quite happy.
http://marioandluigipaperjam.nintendo.com/?

Tuesday, November 10, 2015

What a time to be Alive

November is a stellar month for the video game industry with two massive releases and then another awesome release that will definitely be overshadowed by the other two but who cares because I'll still like it more. That's Fallout 4 of course, followed by Star Wars Battlefront, and then my personal favorite: Pokemon Super Mystery Dungeon. The games are certainly ramping up before the holiday season, which title are you looking most forward to? I'll be back for sure for a review of Super Mystery Dungeon which comes out on the 20th, but hopefully I'll see you before then. Until next time, kcduckling out.

Thursday, November 5, 2015

Pokemon Events

Pokemon events are few and far between here in the United States, but we now have two coming up now and very soon and one of them has me very excited.

The first event is for Zoroark, and as far as I can tell, the way to obtain him is to just go to "receive gift" and then select "from Wi-Fi" and he will then be yours!

The more exciting event is for Hoopa! Hoopa can be obtained at McDonald's starting on November 27th and going until December 23rd. This Hoopa comes with the prison bottle, which allows it to transform into Hoopa Unbound.

Don't miss out.

Friday, October 30, 2015

GO SUPPORT TEAM RED

go to google.com
click the lil red fella
do well
lets bring this bish back

Friday, October 16, 2015

Some Zelda Demo Codes for You Guys

I was lucky enough to get an email from Nintendo recently with some Legend of Zelda Triforce Heroes codes, and I got two extra, so here they are! First come, first served, obviously.

B0HG37384D81DNFM
B0HBVMJR2Y492BYD