Sunday, April 9, 2017

Breath of the Wild - the Final Chapter

Well, I've finally done it. The Calamity Ganon is no more and Link has once again saved Hyrule from its demise. Now that I have completed the game and explored the wilds and far reaches of Hyrule to my satisfaction, I can safely say that this is the best Legend of Zelda game that has ever been created. Hands down. I might have said that before, but seriously, this game is ridiculously good and at the end of it all, I had vested 120 hours into this bad boy.
The game itself though was not without its flaws. Here are a few things that I didn't enjoy about the game:

  1. Rain less or give me an item to nullify the climbing effects of rain. Seriously, why does it rain so often in Hyrule. I'm just trying to climb here, man.
  2. Final boss is a cake walk. I loved how he looked, but easier than I come to expect from this series. This comes with a disclaimer that I had maxed out my hearts, tamed all four divine beasts, cooked up level 3 attack booster meals, and had the Master Sword and Hylian Shield.
I'm sure there's more stuff but I can't think of it right now. 
Weapon durability is not a problem to me and frankly never bothered me. Weapon breakage encourages resourcefulness and the utilization of your runes. This is a good game mechanic, not a bad one.
As for what the future holds, the upcoming Breath of the Wild DLC comes out this summer and that is supposed to give us a hard mode, a map feature, and a "Cave of Trials" challenge. Mario Kart 8 Deluxe is out in a month and Splatoon 2 will also be hitting this summer.  Look forward to some more tasty game thoughts and until next time, kcduckling out.

Thursday, March 30, 2017

Breath of the Wild - Week 4

Alrighty. This is probably the penultimate installment of my Breath of the Wild updates as I have pretty much completed the game. Check out my progress:

kcduckling's Breath of the Wild adventure

Shrines cleared: 120/120
Korok seeds discovered: 115ish
Divine Beasts tamed: 4/4
Memories recovered: 12/12
Deaths died: too many
Biggest headache: upgrading my stupid armor sets

A couple things to note here. 
No, I have no intention to uncover every Korok seed puzzle and I never had that intention. I had made this decision before I found out what the prize was and I stand firm with that decision. I love completing games but I simply don't care enough to track down all 900 of those suckers. When I see one, I do it. Otherwise, I'm not going out of my way for them.
I finally completed all of the shrines and the reward is worth it. SPOILERS: I was a little upset that the classic Link garb would only be available to Amiibo users, but this reward is soooo worth the shrines. Also the gift of all of the hearts and stamina is nice too.
No, I don't want to go track down 15 Energetic Rhino Beetles but I'm going to anyway because my armor sets require them. This is a bit of a hassle and is for sure the most tedious the game has felt this far. However, it is totally optional so it isn't that big of a drawback. Stupid armor sets.

Anyhoo, as soon as I complete upgrading my armor sets so that all of them have the set bonus established, I'm going to go fight the Calamity Ganon. Hopefully, by this time next week, I will be wrapping up my fantastic visit to Hyrule and head back into Halo 5 for a bit. As for what the future holds, I just secured my preorder of Mario Kart 8 Deluxe, so one month from now, you'll catch me tearing around online.
Until next time, kcduckling out.

Sunday, March 26, 2017

Time for another Overwatch discussion

Back at it again because Overwatch deserves no mercy. The topic of today's tasty little article is "Overwatch and its case of being super diverse even though that diversity doesn't really mean anything"

First things first: Tracer is gay. I'm going to try to handle this in as brief a manner as possible, the first time I tried to write this article I got carried away.

  1. No, I don't care that Tracer is gay. No, I have nothing against gay people. I simply realize that in video games, obviously some people are gay. When a character is gay, don't make a huge deal about it. Some people are gay and some people aren't. We don't need to freak the fuck out when we do get a gay character because that just reinforces the belief that gay people are super different from straight people. We're all just people. In a video game. Not a big deal.
  2. My main problem with this is how Overwatch handled its gay character(s). Tracer's official reveal of being gay was in an official Overwatch web comic (where Blizzard does all of their story work since they were too lazy to do any kind of story in the actual game). It's Christmas time and Tracer smooches her girlfriend on the couch. Nice. But, was that really the best way Bizzard could think of to introduce Tracer as gay? I mean, surely there is a better way to show us Tracer's girlfriend than 'oh look they're making out, those lesbians'
  3. ADDITIONALLY, seriously fuck Blizzard and Overwatch at the same time, Michael Chu (the lead writer for Overwatch) once said this exact quote: "there are definitely LGBT heroes — that's multiple heroes". I love this statement because it's just blatantly pandering to people who so desperately seek diversity in their video games. 'yeah, we have LGBT heroes. Oh yeah, more than one. We have sooooo many LGBT heroes, check us out, so diverse'
  4. Case Study of LGBT character done well: Tom Clancy's The Division
    1. Jessica Kandel is a doctor who you rescue from some thugs holding her captive pretty early on in the game. She then serves the shelter by, well, being a doctor to all of the people who are sick or injured. Later in the game, there is a mission for you to track down and bring back to base Jessica's ex-wife Alexis. The lead writer for The Division never said 'oh yeah we have got some LGBT characters in the game, for sure', Jessica and Alexis never tongued each other and shared a steamy make out session. So how are we supposed to know that she's lesbian?
    2. Because The Division did it right. Obviously there are LGBT people in society, and yes there are more straight people than gay people, but we don't need to shine a huge spotlight on her just because she is lesbian. She's just another human being who happens to have an ex-wife. That's well done.
  5. I was gonna say something about how Overwatch has now also declared Symmetra autistic, but honestly, just apply all of these same points. If it doesn't affect the gameplay, I frankly don't give a damn
  6. Wowza I guess I might have gotten a little carried away again, but here is my main point in all of this:
    1. LGBT characters exist
    2. Straight characters exist
    3. There is no need to go out of your way just to show that a character is LGBT
    4. Overwatch is criminally overrated
Peace out homies, kcduckling out

Friday, March 24, 2017

Breath of the Wild - Week 3

Unfortunately, I could not get this week 2 post in last week because I was a little busy, but here is the update for the adventure three weeks in.

kcduckling's Breath of the Wild adventure

Shrines cleared: 89/120
Korok seeds discovered: 100/900
Divine Beasts tamed: 4/4
Memories recovered: 12/12
Deaths died: wowza, a lot
Biggest headache: still Lynels

It's crazy to me that one week in and three weeks in I have the same attitude toward Lynels. Yes, now I can at least take two hits instead of one before dying but JESUS man these guys are tough as shit. My biggest weapons bounce off of its invincible body while he whips his crusher around to knock me one million miles away and take away half of my hearts. I have now killed one, but the type I killed was one of the weaker types of it. I tried to battle a white maned lynel and fled after he took away all my hearts ten times. What a waste of cooked meals, man.

I'm feeling pretty confident that I can take on the Calamity Ganon pretty soon, but just so I am prepared as possible I am going to hit all the shrines first so I can max out my hearts and boost my stamina wheel a bit. We'll see if I'm there by next week, so until then, kcduckling out.

Thursday, March 9, 2017

Breath of the Wild - Week 1

Ridiculously open, ridiculously fun. I feel like those are the best words I can use to describe this hallmark of gaming history. I've been playing for exactly one week now and let me tell you, as you've probably seen online, this game lives up to the hype and delivers even more in top of that. Outstanding and thoughtful world design means no boring moments while the tough enemies and breakable shields/swords/bows make this game quite the survival quest. I'm going to hold off on any kind of review until I finish the game, but you don't need my review to know what I think of this game: buy this game immediately, please. Anyhoo, I'll keep you dudes and other dudes updated on my journey, just how I'm doing and how far I have left to journey. Mild spoilers ahead, just names of certain features of the game. If you've played more than a few hours of this game, you know what these are.

kcduckling's Breath of the Wild adventure

Shrines cleared: 35/100
Korok seeds discovered: 20/i dunno
Divine Beasts tamed: 1/4
Memories recovered: 3/12
Deaths died: so many
Biggest headache: see below (spoilers for a certain type of enemy)

Fucking Lynels, man. The biggest piece of shit in this game thus far. Obscenely overpowered, obscenely beefy on health, obscenely stupid in their versatility of attack. And I've already encountered five of them, none of which I have killed. Seriously, these guys are harder than the boss I had to fight in my first dungeon, they're even harder than Guardians because at least Guardians have a surefire instant kill with the right item. Maybe one day I'll kill one. One day.

I'll be back next week for another check-in on my adventure and I'll be very far along because next week is SPRING BREAK 2K17 WOOOO 7-hour workdays and Legend of Zelda, here I come!
Until then, kcduckling out.

Wednesday, March 8, 2017

Breath of the Wildin

Yahoo skiparoo buckle my shoe Legend of Zelda Breath of the Wild is a ridiculously fun game and everyone needs to play it immediately. Seriously. I'll be back on Friday for some one-week later impressions and stuff, but wow. Legendary.

Thursday, March 2, 2017

Zeldapalooza Day 5

Here, on the final day of this special Legend of Zelda celebration, I'm going to look at my five favorite Legend of Zelda games. Not including Breath of the Wild, of course because I haven't played it yet. Without further ado:

Honorable Mentions:

Literally every other Legend of Zelda game. This series is one of the most influential and well respected series of all time and yeah, there are games that are not as good as others. Not every game can be as revolutionary and big as Ocarina of Time or Link to the Past, but they all hold up and are fun to play time and time again. Now let's get into the top five.

5. The Legend of Zelda

A tried and true classic. This is where the whole series began, but it isn't just nostalgia that makes this game so great. The open world nature of this game truly was visionary for the time and blazed the trail for the future of open world video games, leading up to Breath of the Wild who appears to be reinventing the open world game once more. The Legend of Zelda is an old game, certainly, and many people can't play it because of the graphics and style of the game, but if you can play it, it does not disappoint.

4. The Legend of Zelda: A Link to the Past

Tough call here between this or Ocarina of Time, but A Link to the Past was so incredibly well done that I honestly believe it to be a better game than Ocarina. Sure, Ocarina was the first 3D adventure for the series, but A Link to the Past was just a fun game. Introducing the game play mechanic of two separate worlds was genius, and this would later be reused in Ocarina. Best 2D Zelda game made, hands down. (Things are about to get dicey up in here)

3. The Legend of Zelda: Phantom Hourglass

Alright, I'll come right out and say it: this is so high on the list because this was the first Legend of Zelda title that I ever played and it holds a great amount of nostalgia for me. BUT also this game was incredibly well done and was an extremely appropriate fit for the Nintendo DS system. The complete touch screen controls are what scare most people away from it, but I find that the controls aren't that much of a hassle nor do they detract from the game. Rather, the precision of the stylus on the touch screen allows Link a certain range of mobility and precision that he had not yet possessed. Sure, the Temple of the Ocean King sucked, but everything else about this game was fun and a great pleasure to play.

2. The Legend of Zelda: Wind Waker

For as much as I loved Phantom Hourglass, Wind Waker was like a bigger, cooler version of that game, minus the touch screen controls and blowing into the DS mic. I loved Wind Waker for the same reason I loved phantom hourglass: the sprawling, open sea that is there to explore presents a massive map to check out. And, although it isn't very densely populated with stuff to do, the vastness of the ocean really is neat to explore. Additionally, the combat system in Wind Waker was definitely my favorite part of the game, very fun. (please don't throw anything at me)

1. The Legend of Zelda: Skyward Sword

I can explain. First of all, Skyward Sword gets a lot of shit for its motion controls and I feel like that's one of the biggest arguments against it even though it actually isn't that bad or much of a handicap. Skyward Sword is such an incredible game because
  1. The timeline placement: How freaking cool was it to see the creation of the Master Sword and the founding of the land that will one day be called Hyrule? Really cool!
  2. Greater emphasis on quests: there were items called gratitude crystals that you could redeem for mad money or for bigger wallets. These quests were often enjoyable to take part in, aside from the main adventure, and was a nice addition to the usual Zelda formula of going through the dungeons and then fighting the boss and then the game is over.
  3. I cannot stress this enough: The Legend of Zelda: Skyward Sword has the best dungeons in the whole series. Seriously. These dungeons were all crafted perfectly to cater to the item received and are brimming with difficult puzzles and tough enemies. Seriously, look back at my favorite dungeons, there is good representation for Skyward Sword there! The dungeons of Skyward Sword are massive, but lose no sense of intrigue and will absolutely confuse you at some point. The final dungeon too is a unique challenge that incorporates all of the previous regions you have traveled to.
And yes, I understand that motion controls could be annoying after a bit. I, personally, only really hated the motion controls when I got to the second to last boss fight of the game against Ghirahim where you have to land a stab attack which is actually impossible with the motion controls, so really its luck not skill. That was frustrating. Also, Fi was annoying, even worse than Navi in my opinion. But, overall the game was big in scale, had interesting and humongous dungeons, large and exciting boss fights and cool items along the way. That's why it is my favorite.

Breath of the Wild, the GOAT?

Too early to tell. Although signs are looking like an absolute yes here. I mean with 59 reviews in on Metacritic, Breath of the Wild is tied for the second highest score of all time on the website with a 98. First place? Ocarina of Time. Unti next time, kcduckling out.